by Kevin Slagle | Jul 13, 2023 | Games, Localization, QA, Translation
There has been a proliferation of new ways of releasing and distributing games, particularly in the PC space where early access and open betas have blurred the lines between the different phases of development and release stages. Thanks to Discord communities and...
by Kevin Slagle | Aug 25, 2022 | Customer Support Service, Games, Player Support, QA, Testronic News
How important is localized support for your games? A small games developer and publisher, primarily working in English both for game play and player support, may initially feel that localized support isn’t all that critical, but think again. Take a look at your stats...
by Kevin Slagle | Jul 2, 2019 | Games, Localisation QA, LQA, QA, Testronic News
Gaëlle Caballero has been appointed as Testronic’s new Head of Localisation QA. Caballero joined Testronic in 2012 and has since expanded her remit and responsibilities at the company, her most recent role being Localisation QA Manager. She played a significant role...
by Kevin Slagle | Mar 8, 2018 | QA, Staff Development, Testronic News
Testronic has launched a new initiative to encourage more women into the games industry. The 50% Initiative is the brainchild of Ann Hurley, our Head of New Business – Games West Europe. She is also an Ambassador of the Women in Games Group and has worked in the...
by Kevin Slagle | Jul 7, 2017 | Localisation QA, Localization, LQA, Testronic News, Translation
Testronic’s Manuel Verdinelli discusses the problems face with translations in games and how it can effect LQA after. When it comes to localising a video game successfully, there are clear benefits obtained by bringing the translation team as close as possible...